It really hurt that we couldn't continue developing V2 Legacy but there it is. On the V2 / V3 thing thanks for your concern, but its the only way to progress. Thanks, In our defence it is a beta and people wanted something to play. I'm also hoping I won't need to do major upgrades to my system to run v3. I'm sure if I spent more time with it I'd find more bugs, but my son loves v2 legacy (and is excited for a v3 that doesn't crash as often), personally I'm more excited for v2 remastered, but I feel you guys kinda jumped the gun with this release due to the lack of content. I only took a brief look at v2 remastered, in the maybe 20 minutes I spent with it I ran into a bug, seems jumping out of a moving car near Swindon by the sea caused me to fall through the terrain (thankfully into the ocean). But I really feel that given the size of your team and the scope of the project you're probably spreading yourselves to thin by working on both projects at the same time, and I'm sure that will lead to burnout, delays, and errors. Yes "removed" was the wrong choice of wording to be sure, I've been following the dev blog and understand what it is that you're trying to do. I only took a brief look at v2 remastered, in the maybe 20 minutes I spent with it I ran into a bug, seems jumping out of a moving car near swindon by the sea caused me to fall through the terrain (thankfully into the ocean). And V2 remastered and V3 are being built with the same code so they will progress together. The graphics in V3 are a work in progress and where we see the future of Amazing Frog? but right now V2 remastered is vastly important to us. It was very difficult "recreating" Amazing Frog? in newer technology, but that is what V3 is. Unfortunately, the existing V2 was built in an old version of Unity where the physics and code were no longer compatible and it was near impossible to upgrade or port. I know it seems that we "removed" stuff but that is not what happened. Originally posted by fayju:hi, we very much intend to finish V2.
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